Oct 26, 2006, 06:19 PM // 18:19
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#1
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Lion's Arch Merchant
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weird staff i found, hmm... (picture UPDATED)
Guess, what is wrong with this picture?
the same staff AFTER id:
Last edited by Lex; Oct 26, 2006 at 07:02 PM // 19:02..
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Oct 26, 2006, 06:21 PM // 18:21
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#2
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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Universal recharge mods were upped to 20% in the new update. Very nice!
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Oct 26, 2006, 06:24 PM // 18:24
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by DakAtak
Universal recharge mods were upped to 20% in the new update. Very nice!
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But another tip: its UNid staff...
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Oct 26, 2006, 06:24 PM // 18:24
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#4
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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The Damage isn't listed at the top.
Not sure why, maybe a new bug, or it might be intentional what with the new inscriptions.
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Oct 26, 2006, 06:25 PM // 18:25
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#5
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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I posted a similar staff in the staff glitch thread.
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Oct 26, 2006, 06:28 PM // 18:28
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#6
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Glitch staffs? ouch good thing i don't have many casters on my account. Wait... i got mesmer, necro, ele and a monk! Damn wish i don't get weirdo staffs like these.
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Oct 26, 2006, 06:30 PM // 18:30
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#7
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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hope this doesn't happen to wands....
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Oct 26, 2006, 06:39 PM // 18:39
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Bale_Shadowscar
The Damage isn't listed at the top.
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Well.. that's too... BUT why i can see recharge mod on unidentified staff?
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Oct 26, 2006, 06:52 PM // 18:52
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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There's a new staff head.
Has the 20% mod.
Called an Adept Staff Head, I saw it at the Priest of Balthazar last night.
I dont why it would be showing up on an Unident, but, that seems the logical answer.
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Oct 26, 2006, 06:54 PM // 18:54
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#10
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Inherents on now showed BEFORE you ID.
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Oct 26, 2006, 07:04 PM // 19:04
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#11
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Lion's Arch Merchant
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Quote:
Originally Posted by Arcanis the Omnipotent
There's a new staff head.
Has the 20% mod.
Called an Adept Staff Head, I saw it at the Priest of Balthazar last night.
I dont why it would be showing up on an Unident, but, that seems the logical answer.
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This staff after ID has its own head as u see on 2nd picture.
Quote:
Originally Posted by Lets Get to Healing
Inherents on now showed BEFORE you ID.
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Look at 2nd picture - another inherent mod appeared AFTER ID.
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Oct 26, 2006, 07:16 PM // 19:16
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#12
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Lets Get to Healing
Inherents on now showed BEFORE you ID.
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The grammar is painful, but that sums it up for you, folks. The HSR attribute on staves is now a natural inherent attribute, present on all staves. The only variable is the percentage. This explains why it is visible when the staves are unidentified.
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Oct 26, 2006, 07:35 PM // 19:35
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#13
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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^That would be the worst BS ever.
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Oct 26, 2006, 07:37 PM // 19:37
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#14
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Krytan Explorer
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Quote:
Originally Posted by Rafal
Look at 2nd picture - another inherent mod appeared AFTER ID.
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The recharge is an inherent mod. The cast is an inscription. The recharge mod cannot be removed or replaced i think. Thats what it looks like on the PvP weapons creation anyway.
Last edited by logan90; Oct 26, 2006 at 07:50 PM // 19:50..
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Oct 26, 2006, 07:43 PM // 19:43
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/Mo
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you need to read game updates before posting this kind of stuff, all of your questions will be answered by going there first.
the hsr showing up first is normal, and is intended, they may change it if it gets negative feedback, but it is in no way a bug.
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Oct 26, 2006, 07:44 PM // 19:44
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#16
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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Quote:
Originally Posted by Bale_Shadowscar
The Damage isn't listed at the top.
Not sure why, maybe a new bug, or it might be intentional what with the new inscriptions.
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i believe its intentional
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Oct 26, 2006, 08:22 PM // 20:22
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#17
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Lion's Arch Merchant
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hmm, does that mean I can find new shields/focus/weapons that can be upgraded with new upgrades (inscription, shield handle, focus hole?) with tyria/canthan skins?
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Oct 26, 2006, 08:32 PM // 20:32
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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I think stalves now come with two inherent mods.. Check out this one I got chest farming
It's quite nice, actually. Too bad I don't have a Minion Master
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Oct 26, 2006, 09:29 PM // 21:29
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#19
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Furnace Stoker
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The Half recharge mod on staffs is now just a Base mod, just like the +10 energy. It can be found on ALL new staffs. It is the way to make finding perfect staffs just as easy as finding perfect swords was before, as we have now only 1 variable mod (called Inscription and removable on Elonian staffs).
And i think that the new staff heads and wrappings CAN'T be found in Tyria and Cantha at all.
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Oct 26, 2006, 11:22 PM // 23:22
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#20
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Frost Gate Guardian
Join Date: Nov 2005
Location: Calgary, Alberta, Canada
Guild: Amidst A Sea Of Darkness[Star]
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I like this change for staffs a lot. Before they were simply a cool phallic symbol, now they may actually be functional.
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